XCOM: Enemy Unknown Review [Geekery]
Quite happy to report that I finally made time to finish XCOM: Enemy Unknown. It was a long time in coming as I had been looking forward to the game as I noted in my Best Video Games of Holiday Season 2012 (back in August) and the actual release of this great game in October! I’m a big XCOM Fan and this title lived up to my expectations thus my review. Created with perceivable love for this series, the FIRAXIS team did a great job!
One of my favorite things from the original series was using the Guided Missile(XCOM)/Guided Torpedo launcher (XCOM: Terror from the Deep) to zip through the level to destroy that perfectly positioned Alien. While the fidelity wasn’t the same on Enemy Unknown, I did get quite excited when I was able to research and finally produce this same launcher. Ultimately it hit that perfect medium between nostalgia and updated implementation.
Xbox 360′s SmartGlass shows my hard earned achievement on my iPhone. Of note the “Classic Difficulty.” I figured being an experienced XCOMer I could handle it. Clearly my excitement is conveyed via my avatar’s expression!
Seriously, if you’re looking to venture away from what has become the standard First Person shooter console experience XCOM: Enemy Unknown, a great turn based game, is where you should start!
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